Live motionNo download
Ghosting Test
Follow the moving targets with your eyes. A sharp target means fast pixels; a faint trail behind it is ghosting, and a bright or dark halo is overshoot from overdrive.
- Speed
- 960 px/s
- Refresh rate
- –
- Step per frame
- –
- Long frames
- –
How to use
How to use the ghosting test
- Press Fullscreen and sit at your usual distance.
- Follow one target with your eyes as it crosses the screen, rather than staring at a fixed point.
- Compare the three lanes. A faint trail is ghosting; a bright or inverted halo at the edges is overshoot.
- Try each speed. Faster speeds make differences between monitor settings easier to see.
- Change one monitor setting at a time, such as overdrive or response time, and compare again.
Controls
- 480 / 960 / 1440 px/s
- How fast the targets move, in pixels per second.
- Pause
- Freezes the targets so you can compare a still image.
- Fullscreen
- Fills the screen; press it again or Esc to leave.
- Step per frame
- How far a target jumps each frame at this speed.
- Long frames
- Dropped or late frames; high counts make the test less reliable.
In-depth guide: Monitor stuck at 60 Hz?
What you see
Ghosting, blur and overshoot
Ghosting or smearing
A faded copy or trail behind the target. It comes from pixels that change color slowly. Dark smearing on VA panels is a common example.
Overshoot
A bright or inverted halo at the target’s edges, caused by overdrive pushing pixels too hard. Try a lower overdrive or response time setting in the monitor menu.
Persistence blur
Even with instant pixels, a target looks softer on a sample-and-hold display as speed rises. Higher refresh rates and backlight strobing (ULMB, ELMB, DyAc) reduce it.
Stutter
A target that jumps rather than glides means frames are being dropped. Check the long-frames readout and close heavy tabs or apps.
Limits
Limitations
- This is a visual comparison. It does not measure response time in milliseconds; that needs a pursuit camera or a photodiode.
- Motion is only smooth when the browser keeps up with the display. If the long-frames count climbs, results are less reliable.
- Phone and laptop screens may limit browser animation to 60 Hz in power-saving modes. The refresh rate test shows what you are getting.
Test kit
More screen tests
- Touch Screen TestDraw, fill a coverage grid and count simultaneous touches.
- Dead Pixel TestFullscreen black, white, red, green and blue to spot faulty pixels.
- Refresh Rate TestSee the Hz your browser is drawing at, with a live frame-time graph.
- Ghosting TestMoving targets at set speeds to judge motion blur and trailing.
- Screen Color TestSolid colors, grayscale steps and gradients for uniformity and banding.
- Backlight Bleed TestDark screens for spotting light leaking from the edges of an LCD.
- Burn-In TestEven gray and color fields to reveal OLED burn-in and image retention.